
The game’s platforming, however, will probably be challenging no matter what your playstyle or loadout is. “And in that way, it makes the game a little bit more accessible and a little bit easier to solve some of the puzzles depending on what might be challenging for your individual kind of playstyle.” “We feel like that with a different loadout that you can create for your character at any given time, you can have a much different play experience depending upon what feels right to you,” said Coates. These options are meant to flatten out the difficulty and give players a chance to seek help where they think they need it, as Executive Producer at Microsoft Studios Mark Coates explained. The few I saw in the demo allowed the player to take less damage while one showed an on-screen mission location indicator that pointed to the objective. Shards act as some sort of a perk system where abilities can be slotted in. Ori and the Will of the Wisps Preview: Play it Your WayĬombat is not the only customizable aspect of Ori and the Will of the Wisps. It’s hard to say if the combat will stay fresh for the entire game or if the lack of visible defensive options will be an issue, but this is an undeniable leap forward from the first game.

More options and customizable loadouts turn combat into a gameplay facet worth engaging with and not avoid when given the opportunity. Enemy encounters now have some sort of depth associated with them and it’s satisfying to execute combos and air juggles. Special magic moves add even more options, but those devastating attacks consume mana.Īll of these unique weapons and the ability to customize your Ori made combat a deeper, more enjoyable experience. There was a melee sword, bow, hammer, and more and all of these different moves can be swapped in at any time into three spots, even during combos. Ori now has access to a whole swath of options that you can experiment with. It’s no longer just haphazardly mashing the attack button until your homing lasers finish the job.


But it’s not just carrying the torch it’s moving forward with it.Ĭombat is much different in this sequel. During the presentation and hands-on demo I had at E3 2018 of the game’s sequel, Ori and the Will of the Wisps, it’s readily apparent that this game is carrying the torch. Beautiful described the colorful visuals, yes, but also the touching, speechless narrative and tough, but fluid platforming controls. Ori and the Blind Forest was one of the most beautiful Xbox One console exclusive platformers.
